Real-Time Chess Game.
Lightweight real-time chess.
2025
ReactSocket.IOExpress.jsNode.js
P
Problem
Building a lightweight real-time game requires handling synchronization, validation, and latency.
R
Role
Full-Stack Developer.
I
Impact
- Developed a real-time multiplayer chess app with Socket.IO + Express.
- Achieved low-latency sync (<200ms globally) with move validation and error handling.
- Implemented room-based sessions so multiple games run in parallel.
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